You have been asked by a toy refurbish shop to brainstorm ways to give old toys a second life using electronic parts. Make a prototype that renovates, redesigns, and/or remixes an old toy. The prototype should change the look and feel of the toy, or the toy’s role in our life, using new materials.
Prototype is a term we will use often, so what does it mean? One way to think of a prototype is a rough draft on a paper. Here are two videos that explain a prototype in engineering.
How have others hacked and repurposed toys? Let’s watch a video to find out.
Engineers take notes to use in their design thinking. You can organize your notes into two columns.
|I WONDER ABOUT…
Let’s start with one toy. This can be the toy we provided or an old toy you no longer play with.
Explore the toy using your four senses (vision, smell, touch, hearing). What can you do to change the look, feel, smell, or sound of the toy?
We have questions on the next page for you to discuss and brainstorm together as a family. Keep taking notes!!!! And feel free to ask someone else to take notes for you.
Hum? How will you give the old toy a second life using electronic parts? How might you use the LED lights, the motor, or the buzzer (beyond making your family crazy)? Let’s explore! Place the AA batteries in the battery pack. How does the motor need to be connected to work? What about the buzzer? And the LED lights?
One more thing…take some time to think about and discuss ALL your notes, explorations, and ideas. Write down and/or draw out your final plan for how you will give the toy a new life. What materials will you use? You can use materials in the kit or in your home.
People who design products explore many materials to get insights into its possible use— its proper-ties, how it can be manipulated (e.g., twisted), and how it feels.
Karana, Giaccardi, Stamhuis, & Goossensen (2016)
It is time to refurbish the toy—give it a new and different use for others to enjoy.
The transformation of a baby toy to a lantern.
Interview 2-3 people about your new toy.
Continue to re-create and re-mix the new toy based on the feedback.
You just acted like as a product engineer. Product designers and engineers use usability testing to collect data and determine the participant’s satisfaction with the product. Did you not put your product in front of potential users, walk them through your product, and collect feedback from them to improve your product? The shop keeper thinks so!!! https://youtu.be/BrVnBdW6_rE